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superplay-lib_USR
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superplay_internal.h
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C/C++ Source or Header
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1994-12-13
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6KB
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159 lines
/* superplay_internal.h
- Include File for SPObject-Support Routines -
(c) 1990-94 by Andreas R. Kleinert
Last changes : 27.11.1994
*/
#ifndef SUPERPLAY_INTERNAL_H
#define SUPERPLAY_INTERNAL_H
#ifndef SUPERPLAY_SUPERPLAYBASE_H
#include <superplay/superplaybase.h>
#endif /* SUPERPLAY_SUPERPLAYBASE_H */
#ifndef SPOBJECTS_SPOBJECTBASE_H
#include <spobjects/spobjectbase.h>
#endif /* SPOBJECTS_SPOBJECTBASE_H */
#ifndef INTUITION_INTUITIONBASE_H
#include <intuition/intuitionbase.h>
#endif /* INTUITION_INTUITIONBASE_H */
#ifndef EXEC_MEMORY_H
#include <exec/memory.h>
#endif /* EXEC_MEMORY_H */
#ifndef EXEC_LISTS_H
#include <exec/lists.h>
#endif /* EXEC_LISTS_H */
#ifndef EXEC_INTERRUPTS_H
#include <exec/interrupts.h>
#endif /* EXEC_INTERRUPTS_H */
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/intuition.h>
#include <proto/utility.h>
#include <proto/spobjects.h>
#include "SP_MemSubs.h"
/* *************************************************** */
/* * * */
/* * SP_SuperVisor.c : Functions * */
/* * * */
/* *************************************************** */
extern struct AI_IFFHandle * __saveds __asm SPL_AllocHandle( register __a1 APTR future_a1);
extern void __saveds __asm SPL_FreeHandle( register __a1 struct AI_IFFHandle *ai_iffhandle_a1);
extern void __saveds __asm SPL_StopReplay( register __a1 struct AI_IFFHandle *ai_iffhandle_a1);
extern void __saveds __asm SPL_FreeResources( register __a1 struct AI_IFFHandle *ai_iffhandle_a1);
/* *************************************************** */
/* * * */
/* * SP_WriteSubs.c : ... * */
/* * * */
/* *************************************************** */
extern ULONG __saveds __asm SPL_SuperWrite( register __a1 struct AI_IFFHandle *ai_iffhandle_a1,
register __a2 struct AI_IFFHandle *source_handle);
/* *************************************************** */
/* * * */
/* * SP_InfoSubs.c : ... * */
/* * * */
/* *************************************************** */
extern ULONG __saveds __asm SPL_FileInfoRequest( register __a1 struct AI_IFFHandle *ai_iffhandle_a1, register __a2 struct Window *window, register __a3 ULONG future);
extern ULONG __saveds __asm SPL_GetFileType( register __a1 struct AI_IFFHandle *ai_iffhandle_a1, register __a2 char *filename, register __a3 ULONG *filetype);
extern long __saveds __stdargs SPLI_CheckSPObject(BPTR handle, struct AI_IFFHandle *ai_iffhandle, char *filename, struct SPOCheckFile *spo_check);
/* *************************************************** */
/* * * */
/* * SP_ChangeSubs.c : ... * */
/* * * */
/* *************************************************** */
extern ULONG __saveds __asm SPL_InitHandleAsDOS( register __a1 struct AI_IFFHandle *ai_iffhandle_a1, register __a2 APTR future);
extern ULONG __saveds __asm SPL_InitHandleAsClip( register __a1 struct AI_IFFHandle *ai_iffhandle_a1, register __a2 APTR future);
extern ULONG __saveds __asm SPL_SetWriteType( register __a1 struct AI_IFFHandle *ai_iffhandle_a1, register __a2 ULONG akt_type, register __a3 APTR future);
extern ULONG __saveds __asm SPL_SetWriteName( register __a1 struct AI_IFFHandle *ai_iffhandle_a1, register __a2 char *writename, register __a3 APTR future);
extern ULONG __saveds __asm SPL_SetReqIOWindow( register __a1 struct AI_IFFHandle *ai_iffhandle_a1, register __a2 struct Window *ReqIOWindow);
/* *************************************************** */
/* * * */
/* * SP_Error.c : ... * */
/* * * */
/* *************************************************** */
extern char * __saveds __asm SPL_GetErrorString( register __a1 ULONG error_code_a1);
/* *************************************************** */
/* * * */
/* * SP_PlaySubs.c : ... * */
/* * * */
/* *************************************************** */
extern ULONG __saveds __asm SPL_ReadPlayData( register __a1 struct AI_IFFHandle *ai_iffhandle_a1,
register __a2 char *filename);
extern ULONG __saveds __asm SPL_SuperPlay( register __a1 struct AI_IFFHandle *ai_iffhandle_a1,
register __a2 char *filename);
extern ULONG __saveds __asm SPL_ContinueReplay( register __a1 struct AI_IFFHandle *ai_iffhandle_a1);
/* *************************************************** */
/* * * */
/* * SP_RecogSubs.c : ... * */
/* * * */
/* *************************************************** */
extern struct SPO_ObjectNode * __saveds __stdargs SPLI_GetSPObject(ULONG subtype);
/* *************************************************** */
/* * * */
/* * Additional Base Declarations * */
/* * * */
/* *************************************************** */
extern struct SuperPlayBase *SuperPlayBase;
extern struct ExecBase *SysBase;
extern struct DosLibrary *DOSBase;
extern struct IntuitionBase *IntuitionBase;
extern struct Library *UtilityBase;
/* structures for SPObject-Handling */
struct AI_IFFHandle /* STRICTLY PRIVATE */
{
BPTR ah_filehandle_source;
BPTR ah_filehandle_dest;
ULONG ah_FileType; /* SP_FILETYPE_ ... */
ULONG ah_Type; /* SP_SUBTYPE_ ... */
ULONG ah_WriteMode; /* SP_SUBTYPE_ ... */
UBYTE *ah_WriteName;
ULONG ah_Medium; /* SPO_MEDIUM_ ... */
struct AIM_MemList *ah_ramhandle;
struct SPObjectBase *ah_ObjectBase; /* Library-Base of spobject. */
struct SPO_ObjectNode *ah_SPObject;
APTR ah_SPHandle;
struct Window *ah_ReqIOWindow;
};
#endif /* SUPERPLAY_INTERNAL_H */